Aather Mods (
overclocked) wrote in
aather_ooc2015-07-18 04:00 pm
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Event Schedule & Sign-Ups
HELLO AATHER! Here are event times & sign-ups for things happening over the next couple of days ♥
Saturday July 18 @ 6PST/9EST - No sign-ups
❧ A mingle with DISCUSSION and STRATEGIC PLANNING as well as MAKING BONDS and KNIGHT & PERSONA PATRONNING and MEMORY-WINNING OPPORTUNITIES and possibly DRAGONS and CUTE THINGS. BRING YOUR KNIGHTS & PERSONAE ESPECIALLY
❧ If you can't make this one tonight, you can keep rolling in over the next day or two for several parts of it, it's flexible and laid back.
Exploration Events
All of these will be essentially the same format just different flavors—so you're not going to be missing tremendously much or having your character not be able to help out if you can only make one! You're welcome to play in multiple (either with different or with the same characters) but if turnout is especially high we may ask duplicates to draw back a little if we're over capacity.
These will be a MIX of COMBAT and NON-COMBAT and we'll try to play to character interests & skills to give everybody a chance to do cool things!
The times are:
❧ Sunday July 19 @ 3PST/6EST
❧ Monday July 20 @ 6:30PST/9:30EST
❧ Tuesday July 21 @ 4PST/7EST
❧ Wednesday July 22 @ 7PST/10EST
Each will be about THREE HOURS long. Rolling in a little bit late or ducking out a little bit early should be OK but probably not more than half an hour either way, since the timeframe is fairly short. Sorry we couldn't do a lot that were much earlier in the day, due to RL schedules :(
Sign-ups are below, as well as an area for questions!
Saturday July 18 @ 6PST/9EST - No sign-ups
❧ A mingle with DISCUSSION and STRATEGIC PLANNING as well as MAKING BONDS and KNIGHT & PERSONA PATRONNING and MEMORY-WINNING OPPORTUNITIES and possibly DRAGONS and CUTE THINGS. BRING YOUR KNIGHTS & PERSONAE ESPECIALLY
❧ If you can't make this one tonight, you can keep rolling in over the next day or two for several parts of it, it's flexible and laid back.
Exploration Events
All of these will be essentially the same format just different flavors—so you're not going to be missing tremendously much or having your character not be able to help out if you can only make one! You're welcome to play in multiple (either with different or with the same characters) but if turnout is especially high we may ask duplicates to draw back a little if we're over capacity.
These will be a MIX of COMBAT and NON-COMBAT and we'll try to play to character interests & skills to give everybody a chance to do cool things!
The times are:
❧ Sunday July 19 @ 3PST/6EST
❧ Monday July 20 @ 6:30PST/9:30EST
❧ Tuesday July 21 @ 4PST/7EST
❧ Wednesday July 22 @ 7PST/10EST
Each will be about THREE HOURS long. Rolling in a little bit late or ducking out a little bit early should be OK but probably not more than half an hour either way, since the timeframe is fairly short. Sorry we couldn't do a lot that were much earlier in the day, due to RL schedules :(
Sign-ups are below, as well as an area for questions!
QUESTIONS
Sunday July 19 @ 3PST/6EST
Silver (Onyx)
- He himself is a dexterity build. Lots of acrobatics/ninja maneuvers. He's also pretty good at close-quarters combat after over a year in Aather.
Shirayuki/Apple | Sapphire
My sign-up is tentative since I'm not entirely sure I can make it but I will do my darnest!!
Kozue/Star (Jasper)
*Ehem* telepath with extremely high illusion resistance, wind magic, and a KILLERDEATH sword that's shaped like a snowboard and violates physics in several ways. It can fly and be ridden on, or be thrown as a ranged weapon that's guided and automatically comes back. She can also create inanimate objects as long as someone's watching. (Technically this is reality control, but she only uses it for creating small things and mixing it with the key's powers for an extra punch, so.) Has a high pain tolerance, but is otherwise physically an ordinary little girl.
Her key ability is "synergy", fusing all of her abilities together to give them more punch.
Combat potential: very powerful hits, but no ability to take a hit.
Obviously, since I'm signing up for literally everything, drop me out as needed.
Waver (Kunzite)
- a little bit of defensive and support magic/chemistry
- the key ability he's been developing, which is an ability to 'rewrite' the nature of small objects -- he'll need help from other people to do that, though
- note taking; theoretical and meta knowledge
- profuse yelling
Clear | Kunzite
- associated key ability that, when activated by his singing, can now help heal physical wounds
- fixing his own injuries with automatic self-repair
- super strength AND KNOWING HOW TO USE IT
- super speed
- super hearing (left ear only, right ear is deaf)
- super deep pockets
Selenia/Van Grants (Legacy) | Sapphire
- Sorta mage, with some elemental artes, though his skill level here is not as impressive.
- Some magical healing ability, though mostly just enough to get someone on their knees back on their feet in a combat scenario.
- CAN VERY DRAMATICALLY PLAY ORGANS FOR PROPER VILLAINOUS EFFECT; can also sing...!
ALSO, having Yulia's Fonic Hymns means he can:
- help people (preferably enemies) get to sleep
- create a Force Field AoE
- rain Judgement from the sky in pillars of light
Key ability: creates a flower (that looks like it's made of light) which he channels a fonic-related skill into; basically creating a spell item that could be handed off to someone else to be used. Hypothetically he could also create an empty flower with RAW ENERGY that someone else can use as a boost to current skills as well. He could also, hypothetically, cheat by making a flower for himself and then boost his own artes; but it'll still have most effect when 'shared' because teamwork!! and friendship!!!!
also he can cook. Because Tales Villains are cheaters when it comes to skills.
Licorice/Judar (Onyx)
-As such he can also see/sense and track the flow of these types of energies, including analyzing other things and people to see what they're made of. He can also manipulate the flow, although that will be difficult in this setting.
-He has a bolg, which is a pretty powerful energy shield. It'll be very strong if he just protects himself, somewhat weaker if he extends the range.
-He has access to his ice and gravity magics at present.
-He has a decently large capacity to take pain/damage but will whine about it/lose focus and doesn't have a ton of stamina in physical combat.
Monday July 20 @ 6:30PST/9:30EST
Kozue/Star (Jasper)
*Ehem* telepath with extremely high illusion resistance, wind magic, and a KILLERDEATH sword that's shaped like a snowboard and violates physics in several ways. It can fly and be ridden on, or be thrown as a ranged weapon that's guided and automatically comes back. She can also create inanimate objects as long as someone's watching. (Technically this is reality control, but she only uses it for creating small things and mixing it with the key's powers for an extra punch, so.) Has a high pain tolerance, but is otherwise physically an ordinary little girl.
Her key ability is "synergy", fusing all of her abilities together to give them more punch.
Combat potential: very powerful hits, but no ability to take a hit.
Re: Monday July 20 @ 6:30PST/9:30EST
* extremely difficult to kill (though healing does cost MP)
* can kill immortal beings and inflict unhealing wounds with the hook replacing his left hand (or his magic, probably)
* divinely-skilled strategist/tactician
* after over a year in aather, can yell about feelings with the best of them
Hikaru - Coral
Hikaru can sing, dance, act, be a host, flower arranging, fashion everything, pranks, be a rich kid, THAT SORT OF THING.
He can also go berserker mode if needed? 8U
Kite | Jasper
Mundane: Physically on point, Kite's fast and strong with substantial endurance, light but built to take a lot of damage and could definitely lose a limb and keep going. (I am also... good for that if it comes up.) A lot of good fighter's instincts but still missing a good chunk of experience and she's not all that settled in her body. So like a powerful and well-rounded combat character, but played by someone who's new at the controls and keeps button-mashing.
Special: Moderate special abilities in that she can sense the area and energy around her and also sort of shield herself mentally from hostile intent. She can also direct hostile intent at others.
Psyche/other: Good at camaraderie and ego-management, not good at personal feelings or out-of-the-box strategies yet. IF IT IS SOMEHOW RELEVANT she gets on well with animals and is apparently bad at probability games like rock-paper-scissors.
Angel (Kunzite)
- MIND POWERS, up to and including broadband communication, emotive projection, & memory erasure
- channeling power from one or multiple sources into a more coherent point
- very basic spellcasting
- a sense of how the forces of FATE may play out in any situation
- a very soft nose
Waver (Kunzite)
- scouting and exploring tight spots with a familiar
- a little bit of defensive and support magic/chemistry
- the key ability he's been developing, which is an ability to 'rewrite' the nature of small objects -- he'll need help from other people to do that, though
- note taking; theoretical and meta knowledge
- profuse yelling
Shirayuki | Sapphire
Pharmacist skills make her a good healer! As long as she doesn't have to perform surgery in the middle of a field she can help someone out. She can also whip up paralyzing gasses and incapacitate enemies and knows basic self-defense, but she is not much of a fighter. Her key ability is "mending" so she can pull things together, which includes healing injuries up! It's stronger if she has other people working with her, doubly so if they have actual healing magic to help boost it.
Estelle | Sterling
- FIGHTS WITH A SWORD AND SHIELD...! About mid-level for it (think level 30 of a game that ends at level 50) but can certainly hold her own pretty well.
- Healing and support spells; healing is more her strength but she can help boost a stat for someone if need be, and also maaaaybe help with status effects (maybe).
- Knows an offensive Light spell, probably Super Effective against Darkness!
Key ability: can focus her will to help create a shield of light to either protect herself or someone else; likely most effective when protecting someone else as she'd be thinking about her desire to save them at the time. :B
also has a patronage ability from Unicorn, and can see through an illusion to the truth once per day.
Snow White (Persona)
Tuesday July 21 @ 4PST/7EST
ben tennyson/chronosome (ruby) | primetimehero
also without his watch he's useless & if you need me to bow out of some of these i can do that
Kozue/Star (Jasper)
*Ehem* telepath with extremely high illusion resistance, wind magic, and a KILLERDEATH sword that's shaped like a snowboard and violates physics in several ways. It can fly and be ridden on, or be thrown as a ranged weapon that's guided and automatically comes back. She can also create inanimate objects as long as someone's watching. (Technically this is reality control, but she only uses it for creating small things and mixing it with the key's powers for an extra punch, so.) Has a high pain tolerance, but is otherwise physically an ordinary little girl.
Her key ability is "synergy", fusing all of her abilities together to give them more punch.
Combat potential: very powerful hits, but no ability to take a hit.
EITHER: Silver (Onyx) OR Richard (Coral)
SILVER:
- He's got his Pokémon (mostly water, ice, and dark types, but Rosario is an Aathermon that's grass type and Shadow is an ex-Darkness creature),
- He himself is a dexterity build. Lots of acrobatics/ninja maneuvers. He's also pretty good at close-quarters combat after over a year in Aather.
RICHARD:
- General Tales of magic swordsman: good with a rapier, and also has elemental spells he can cast.
- Being an RPG main party character, y'know.
Kit (Coral)
- COMBAT SKILLS. Melee combat focused on quick strikes (with little power) and dodging a lot. He also has fire magic and healing magic!
- DISGUISE SKILLS. Most notably the ability to imitate anyone's voice without the aid of mechanical voice changers.
- KEY ABILITY. His key ability is basically an MP UP/MAGIC BOOST skill, in which he can both increase the power of his magic AND restore his MP bar once in the heat of battle.
Chromedome | Ruby
Kaname/William (Sterling)
The Demon General Tetsu | Peridot
Re: Tuesday July 21 @ 4PST/7EST
Light | Citrine
Kazuki (Sterling)
Mikado/Shark (Coral)
Anthy | Carnelian
Re: Anthy | Carnelian
Re: Anthy | Carnelian
Re: Anthy | Carnelian
Northerly | Turquoise
Shion
Wednesday July 22 @ 7PST/10EST
Edmund (Sterling)
ben tennyson/chronosome (ruby) | primetimehero
Kozue/Star (Jasper)
Re: Wednesday July 22 @ 7PST/10EST
Clear | Kunzite
Selenia/Van Grants (Legacy) | Sapphire
Korra/Spring (Turquoise)
Pecan | Citrine
Re: Wednesday July 22 @ 7PST/10EST
Dream (???)
Blaze (Sterling)
Thorn | Sterling
Vanyel
Stefen (Tiger's Eye)
Robin | Coral
Penny Tiger | Tiger's Eye
Echo (Turqoise)