Aather Mods (
overclocked) wrote in
aather_ooc2015-07-18 04:00 pm
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Event Schedule & Sign-Ups
HELLO AATHER! Here are event times & sign-ups for things happening over the next couple of days ♥
Saturday July 18 @ 6PST/9EST - No sign-ups
❧ A mingle with DISCUSSION and STRATEGIC PLANNING as well as MAKING BONDS and KNIGHT & PERSONA PATRONNING and MEMORY-WINNING OPPORTUNITIES and possibly DRAGONS and CUTE THINGS. BRING YOUR KNIGHTS & PERSONAE ESPECIALLY
❧ If you can't make this one tonight, you can keep rolling in over the next day or two for several parts of it, it's flexible and laid back.
Exploration Events
All of these will be essentially the same format just different flavors—so you're not going to be missing tremendously much or having your character not be able to help out if you can only make one! You're welcome to play in multiple (either with different or with the same characters) but if turnout is especially high we may ask duplicates to draw back a little if we're over capacity.
These will be a MIX of COMBAT and NON-COMBAT and we'll try to play to character interests & skills to give everybody a chance to do cool things!
The times are:
❧ Sunday July 19 @ 3PST/6EST
❧ Monday July 20 @ 6:30PST/9:30EST
❧ Tuesday July 21 @ 4PST/7EST
❧ Wednesday July 22 @ 7PST/10EST
Each will be about THREE HOURS long. Rolling in a little bit late or ducking out a little bit early should be OK but probably not more than half an hour either way, since the timeframe is fairly short. Sorry we couldn't do a lot that were much earlier in the day, due to RL schedules :(
Sign-ups are below, as well as an area for questions!
Saturday July 18 @ 6PST/9EST - No sign-ups
❧ A mingle with DISCUSSION and STRATEGIC PLANNING as well as MAKING BONDS and KNIGHT & PERSONA PATRONNING and MEMORY-WINNING OPPORTUNITIES and possibly DRAGONS and CUTE THINGS. BRING YOUR KNIGHTS & PERSONAE ESPECIALLY
❧ If you can't make this one tonight, you can keep rolling in over the next day or two for several parts of it, it's flexible and laid back.
Exploration Events
All of these will be essentially the same format just different flavors—so you're not going to be missing tremendously much or having your character not be able to help out if you can only make one! You're welcome to play in multiple (either with different or with the same characters) but if turnout is especially high we may ask duplicates to draw back a little if we're over capacity.
These will be a MIX of COMBAT and NON-COMBAT and we'll try to play to character interests & skills to give everybody a chance to do cool things!
The times are:
❧ Sunday July 19 @ 3PST/6EST
❧ Monday July 20 @ 6:30PST/9:30EST
❧ Tuesday July 21 @ 4PST/7EST
❧ Wednesday July 22 @ 7PST/10EST
Each will be about THREE HOURS long. Rolling in a little bit late or ducking out a little bit early should be OK but probably not more than half an hour either way, since the timeframe is fairly short. Sorry we couldn't do a lot that were much earlier in the day, due to RL schedules :(
Sign-ups are below, as well as an area for questions!
Monday July 20 @ 6:30PST/9:30EST
Kozue/Star (Jasper)
*Ehem* telepath with extremely high illusion resistance, wind magic, and a KILLERDEATH sword that's shaped like a snowboard and violates physics in several ways. It can fly and be ridden on, or be thrown as a ranged weapon that's guided and automatically comes back. She can also create inanimate objects as long as someone's watching. (Technically this is reality control, but she only uses it for creating small things and mixing it with the key's powers for an extra punch, so.) Has a high pain tolerance, but is otherwise physically an ordinary little girl.
Her key ability is "synergy", fusing all of her abilities together to give them more punch.
Combat potential: very powerful hits, but no ability to take a hit.
Re: Monday July 20 @ 6:30PST/9:30EST
* extremely difficult to kill (though healing does cost MP)
* can kill immortal beings and inflict unhealing wounds with the hook replacing his left hand (or his magic, probably)
* divinely-skilled strategist/tactician
* after over a year in aather, can yell about feelings with the best of them
Hikaru - Coral
Hikaru can sing, dance, act, be a host, flower arranging, fashion everything, pranks, be a rich kid, THAT SORT OF THING.
He can also go berserker mode if needed? 8U
Kite | Jasper
Mundane: Physically on point, Kite's fast and strong with substantial endurance, light but built to take a lot of damage and could definitely lose a limb and keep going. (I am also... good for that if it comes up.) A lot of good fighter's instincts but still missing a good chunk of experience and she's not all that settled in her body. So like a powerful and well-rounded combat character, but played by someone who's new at the controls and keeps button-mashing.
Special: Moderate special abilities in that she can sense the area and energy around her and also sort of shield herself mentally from hostile intent. She can also direct hostile intent at others.
Psyche/other: Good at camaraderie and ego-management, not good at personal feelings or out-of-the-box strategies yet. IF IT IS SOMEHOW RELEVANT she gets on well with animals and is apparently bad at probability games like rock-paper-scissors.
Angel (Kunzite)
- MIND POWERS, up to and including broadband communication, emotive projection, & memory erasure
- channeling power from one or multiple sources into a more coherent point
- very basic spellcasting
- a sense of how the forces of FATE may play out in any situation
- a very soft nose
Waver (Kunzite)
- scouting and exploring tight spots with a familiar
- a little bit of defensive and support magic/chemistry
- the key ability he's been developing, which is an ability to 'rewrite' the nature of small objects -- he'll need help from other people to do that, though
- note taking; theoretical and meta knowledge
- profuse yelling
Shirayuki | Sapphire
Pharmacist skills make her a good healer! As long as she doesn't have to perform surgery in the middle of a field she can help someone out. She can also whip up paralyzing gasses and incapacitate enemies and knows basic self-defense, but she is not much of a fighter. Her key ability is "mending" so she can pull things together, which includes healing injuries up! It's stronger if she has other people working with her, doubly so if they have actual healing magic to help boost it.
Estelle | Sterling
- FIGHTS WITH A SWORD AND SHIELD...! About mid-level for it (think level 30 of a game that ends at level 50) but can certainly hold her own pretty well.
- Healing and support spells; healing is more her strength but she can help boost a stat for someone if need be, and also maaaaybe help with status effects (maybe).
- Knows an offensive Light spell, probably Super Effective against Darkness!
Key ability: can focus her will to help create a shield of light to either protect herself or someone else; likely most effective when protecting someone else as she'd be thinking about her desire to save them at the time. :B
also has a patronage ability from Unicorn, and can see through an illusion to the truth once per day.
Snow White (Persona)