livebait: (018)
Haru ([personal profile] livebait) wrote in [community profile] aather_ooc2014-09-30 07:44 pm
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Idea Post!

Hello Aather! In the interests of making Aather the best game it can be, we'd like to toss around some potential ideas for what you'd really like to see in the near future!

Since the game has been running incredibly strong for over 3.5 years now (///), we want to make sure we're keeping things bright and engaging, while still staying true to the game as it is and what's made it what it is.

We've had more open slots recently largely due to a lot of characters moving to Happy End or Legacy after being played for several years, and game turnout is a little lower lately (probably also because some of us have been doing this game thing for longer than we've lived in any one place in real life, I don't know about you); and we've also dropped down to a bit of a quieter pace that's a better fit for the playerbase at the moment—but some of these are fairly big changes functionally! so we want to make sure we can continue adjusting and growing the game to fit that.

The mods have some ideas for things we want to do in the future (and I'll make note of some of them in this post!), but we'd also like to hear:
❥ Game or event ideas you'd like to see! Games that we ran two years ago you really liked, or just "a secrets game" or "a costume game" or anything like that. Things we haven't done in a while you wanna see again, or things we've never done that you have a good idea for.
❥ Plot hooks or directions you'd like to go in. "I want to find out more about why there's always a tree in the Ring" or "I want more helping Personae break roles" etc.
❥ Elements that would help you or your characters be more engaged!
❥ Other things that would be cool—quests? Abilities? Themes? Laser beams for Burupya?
At least for this post, we would really just like to hear ideas and suggestions—nothing will be definitely going to happen and someone might have an idea that you don't think would work for you, but that's okay! We are also not looking at making any changes to activity/game structure & functions at the moment—just gameplay, please!

For now—please help us with suggestions about what you'd like to see and we will do our best to make some things happen! If you have multiple ideas, please feel free to leave them as separate comments if they're about fully different things.

Thank you as always for being such a stellar playerbase, and please do always feel free to come to the mods in private if you have questions or concerns or suggestions or pictures of kitten paws.
simple_not_boring: (small smile)

[personal profile] simple_not_boring 2014-10-01 07:58 am (UTC)(link)
There are established monsters off the paths that you can run for yourself or handwave! But there hasn't been a big thing since the end of Camelot, sadly, and the monsters in the woods haven't had a very big presence. Like I said up the post, I'm hoping to change those things. :Db
defenceservice: (You go believin' in your Lancelot)

[personal profile] defenceservice 2014-10-01 08:03 am (UTC)(link)
That's a good point! I'm talking more about actual events that require fighting rather than just going out to fight everyday monsters but increased IC presence of monsters could require saving people etc. It feels like there hasn't been much of a sense of Aather as a potentially dangerous place since people were losing bones to those monsters in Three's Cove. Although again that's just my personal perception which is coloured by a ton of things and could very well be totally off compared to most peoples' perception.
simple_not_boring: (contemplating)

[personal profile] simple_not_boring 2014-10-01 08:06 am (UTC)(link)
No, I agree that there's been a decrease in the sense of danger over the last couple of realms. In the last two realms it's been pretty hard to get "caught out" by monsters, and that contributes to a sense of safety; even in Wonderland the monsters were pretty regular and most people were able to duck them. Personally I am all for changing that -- and running more monsters -- but obviously it'll have to fit into whatever future plans exist, etc.
defenceservice: (burn of Tennessee Rye)

[personal profile] defenceservice 2014-10-01 08:09 am (UTC)(link)
Yeah. Honestly, I don't really mind one way or the other if the general atmosphere becomes more dangerous or not. I get the feeling the reason why it's drifted away from that is because it's not what people were generally interested in playing out. I just think it's been a while since we had a specific event or reason for characters to fight that isn't just going out looking for monsters.
simple_not_boring: (small smile)

[personal profile] simple_not_boring 2014-10-01 08:17 am (UTC)(link)
That last is definitely true. There was some degree of impetus to push outward in Camelot but it was mostly PC-directed and kind of low-key. I wouldn't mind something a little more immediate, myself.