livebait: (018)
Haru ([personal profile] livebait) wrote in [community profile] aather_ooc2014-09-30 07:44 pm
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Idea Post!

Hello Aather! In the interests of making Aather the best game it can be, we'd like to toss around some potential ideas for what you'd really like to see in the near future!

Since the game has been running incredibly strong for over 3.5 years now (///), we want to make sure we're keeping things bright and engaging, while still staying true to the game as it is and what's made it what it is.

We've had more open slots recently largely due to a lot of characters moving to Happy End or Legacy after being played for several years, and game turnout is a little lower lately (probably also because some of us have been doing this game thing for longer than we've lived in any one place in real life, I don't know about you); and we've also dropped down to a bit of a quieter pace that's a better fit for the playerbase at the moment—but some of these are fairly big changes functionally! so we want to make sure we can continue adjusting and growing the game to fit that.

The mods have some ideas for things we want to do in the future (and I'll make note of some of them in this post!), but we'd also like to hear:
❥ Game or event ideas you'd like to see! Games that we ran two years ago you really liked, or just "a secrets game" or "a costume game" or anything like that. Things we haven't done in a while you wanna see again, or things we've never done that you have a good idea for.
❥ Plot hooks or directions you'd like to go in. "I want to find out more about why there's always a tree in the Ring" or "I want more helping Personae break roles" etc.
❥ Elements that would help you or your characters be more engaged!
❥ Other things that would be cool—quests? Abilities? Themes? Laser beams for Burupya?
At least for this post, we would really just like to hear ideas and suggestions—nothing will be definitely going to happen and someone might have an idea that you don't think would work for you, but that's okay! We are also not looking at making any changes to activity/game structure & functions at the moment—just gameplay, please!

For now—please help us with suggestions about what you'd like to see and we will do our best to make some things happen! If you have multiple ideas, please feel free to leave them as separate comments if they're about fully different things.

Thank you as always for being such a stellar playerbase, and please do always feel free to come to the mods in private if you have questions or concerns or suggestions or pictures of kitten paws.
selfequipped: (space is SO interesting face)

[personal profile] selfequipped 2014-10-01 05:25 am (UTC)(link)
In terms of games, I don't have anything precise, but I like games that are room-styled games that have a lot of team dynamics going on, and sometimes you're doing something against another team or for another team. Some of my favorite games have been story games where you have to tell a story to another team that you think they'd like, or games where you have to come up with a gift for them (and see if they like it). I like games that encourage not only team CR but also encourage teams getting to know other teams. Mingles are great for working with a lot of people and building CR, but what I love most is taking that built CR and using that knowledge in a game. If a character has a weirdly skewed idea of a team, sometimes it's funny what comes out of that. I know these types of games are sometimes hard to design a creative dynamic around, but I like encouraging knowledge of each other's teams.

To add to this, I think my favorite part of these games is that there is discussion that comes from it. It doesn't have to be heavy discussion, but I like when there's a really involved decision in creativity or thought processes that carry forward. They don't necessarily have to be games with heavy moral consequences ... but they can. Discussion-with-morals can get exhausting, but discussion-with-silliness is a lot of fun, and I think some of my best dynamics/CR/game aftermaths have come out of those scenarios.