selfequipped: (space is SO interesting face)
kate bishop (hawkeye) ([personal profile] selfequipped) wrote in [community profile] aather_ooc 2014-10-01 05:25 am (UTC)

In terms of games, I don't have anything precise, but I like games that are room-styled games that have a lot of team dynamics going on, and sometimes you're doing something against another team or for another team. Some of my favorite games have been story games where you have to tell a story to another team that you think they'd like, or games where you have to come up with a gift for them (and see if they like it). I like games that encourage not only team CR but also encourage teams getting to know other teams. Mingles are great for working with a lot of people and building CR, but what I love most is taking that built CR and using that knowledge in a game. If a character has a weirdly skewed idea of a team, sometimes it's funny what comes out of that. I know these types of games are sometimes hard to design a creative dynamic around, but I like encouraging knowledge of each other's teams.

To add to this, I think my favorite part of these games is that there is discussion that comes from it. It doesn't have to be heavy discussion, but I like when there's a really involved decision in creativity or thought processes that carry forward. They don't necessarily have to be games with heavy moral consequences ... but they can. Discussion-with-morals can get exhausting, but discussion-with-silliness is a lot of fun, and I think some of my best dynamics/CR/game aftermaths have come out of those scenarios.

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