I've only had a chance to skim so far but I wanted to get this down before I forget:
I'd love to see more take-home-style, 24-48-hour type games that aren't mingle-based. Like a popular non-take-home structure right now is asking a succession of discussion questions of a team with reactions in between, so maybe something where those reactions happen once a day and the team has a full 24 hours to discuss their answer in between. Or even just give a few questions at once. I think it might solve problems of people dropping off because they're falling asleep at their computer or rushing to get an answer in because it's taking forever to reach an answer. But I think something similar could apply to other game structures as well, with a bit of creative problem solving.
Also with games, I'd like more transparency about win conditions. I know people used to (and still do sometimes) put in reasons for winning when they post up memories and I really appreciate seeing that. Ideally I'd love it if the aim of the game was known when the game started but I know it can be extremely difficult to come up with game structures where it's possible to do that and then not have everyone end up in a draw. But it's nice to know why teams that win have won at the very least.
no subject
I'd love to see more take-home-style, 24-48-hour type games that aren't mingle-based. Like a popular non-take-home structure right now is asking a succession of discussion questions of a team with reactions in between, so maybe something where those reactions happen once a day and the team has a full 24 hours to discuss their answer in between. Or even just give a few questions at once. I think it might solve problems of people dropping off because they're falling asleep at their computer or rushing to get an answer in because it's taking forever to reach an answer. But I think something similar could apply to other game structures as well, with a bit of creative problem solving.
Also with games, I'd like more transparency about win conditions. I know people used to (and still do sometimes) put in reasons for winning when they post up memories and I really appreciate seeing that. Ideally I'd love it if the aim of the game was known when the game started but I know it can be extremely difficult to come up with game structures where it's possible to do that and then not have everyone end up in a draw. But it's nice to know why teams that win have won at the very least.