I would like to see it! Because Eureka has a sense of learned helplessness of all the trauma games in the past, even if the tension seems to have gone down to me as a player, so it would help to give a wider room along with something that doesn't have to be "broken" in order to achieve something. I mean, it's different when you can fight an enemy or comfort a friend that thinks they destroyed the world, than it is to take on tasks in order to come out alive at the end . . . The feeling is different.
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