I HAVE NOT READ THINGS SO I AM SORRY IF THIS HAS BEEN MENTIONED.
But I would like to see more Relay-type plot events! ie: Smaller groups, contained to shorter time slots, that contribute to larger plot motions in a sort of rube golberg machine type way.
I know we've done some of this before, but in general for me I find that plot events have become really unwieldy as a player and for the runners as well. Basically, I'd much rather be put in a group of three-five people for a 1 hour intensively run thing that gets me somewhere and then get to sit back and watch three-five other people do something that's linked to that 1 hour thing instead of sitting in a group of 6-10 people for 2 hours doing an event that is both things combined.
I feel like smaller groups is a lot better for people to really feel like their characters are involved in the plot, and shorter time slots makes it easier for everyone who is very busy adults? Also if the time slots are shorter, it can be easier for the mods to tap out between groups. Especially if it's done in a sort of co-op feel where it's like Team A needs to hit the lever so the bridge is lowered for Team B to cross the river and then open the gate for Team C to storm the armory and do a supply drop for Team D to fight the dragon.
Each contribution itself is smaller, and there could be multiple threads going at once, but players and characters would get to feel they have more of an impact, and of course it can all get tied together at the end for epic massive boss fights or what have you. Essentially, I'd like to see plot events run more like games where each "round" is handed off to a different small group that effectively turns in their results and then sits out until the end.
no subject
But I would like to see more Relay-type plot events! ie: Smaller groups, contained to shorter time slots, that contribute to larger plot motions in a sort of rube golberg machine type way.
I know we've done some of this before, but in general for me I find that plot events have become really unwieldy as a player and for the runners as well. Basically, I'd much rather be put in a group of three-five people for a 1 hour intensively run thing that gets me somewhere and then get to sit back and watch three-five other people do something that's linked to that 1 hour thing instead of sitting in a group of 6-10 people for 2 hours doing an event that is both things combined.
I feel like smaller groups is a lot better for people to really feel like their characters are involved in the plot, and shorter time slots makes it easier for everyone who is very busy adults? Also if the time slots are shorter, it can be easier for the mods to tap out between groups. Especially if it's done in a sort of co-op feel where it's like Team A needs to hit the lever so the bridge is lowered for Team B to cross the river and then open the gate for Team C to storm the armory and do a supply drop for Team D to fight the dragon.
Each contribution itself is smaller, and there could be multiple threads going at once, but players and characters would get to feel they have more of an impact, and of course it can all get tied together at the end for epic massive boss fights or what have you. Essentially, I'd like to see plot events run more like games where each "round" is handed off to a different small group that effectively turns in their results and then sits out until the end.