Um, game ideas that I have, but I am not married to running . . .
+ I would like a game much like Sea Witch's where people are forced in close circumstances with each other to decide something very difficult. However, I would like the twist to be with unfamiliar or distant characters rather than with close CR. I think it would work best if you do a survey before hand to find people at opposite ends of thought to put together. They don't even necessarily have to be two on two (though that would be best for timezone purposes ... ), if you can balance out the views represented, like Good-Neutral-Evil. Ideally, there would be a Big Moral Discussion or a Big Moral Task, but it does not necessarily have to be maim or murder each other. It could be for something like deciding what to do with a Personae or about a situation in Aather, or about hypothetical situation that may not be completely hypothetical . . .
+ I would like to see a game that plays with the lack of team members and knights. In my mind, it would blank everyone's keys, so that they have protection but they can't access their cabins. People can wander off and sleep solo, or stay in the provided big area with the group as a whole. The idea would be to question why to stay with your team. Are you indoctrinated to wanting to be with these people? Would you like to be on another team? Do you want to be a knight? Why? Obviously, doing a huge shuffle may be unreasonable, but it could be interesting in allowing characters to, perhaps, be given access to another team like knights, or have the ability to give out quests but only for other teams, or let teams connect with Personae . . . Knights could forge stronger bonds with teams that could be represented to. Maybe, they win with a particular team? Or they can serve as a Personae-team-patron medium? Mainly, I came up with the idea in order to explain team shrink, but it could be put to any number of ends.
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+ I would like a game much like Sea Witch's where people are forced in close circumstances with each other to decide something very difficult. However, I would like the twist to be with unfamiliar or distant characters rather than with close CR. I think it would work best if you do a survey before hand to find people at opposite ends of thought to put together. They don't even necessarily have to be two on two (though that would be best for timezone purposes ... ), if you can balance out the views represented, like Good-Neutral-Evil. Ideally, there would be a Big Moral Discussion or a Big Moral Task, but it does not necessarily have to be maim or murder each other. It could be for something like deciding what to do with a Personae or about a situation in Aather, or about hypothetical situation that may not be completely hypothetical . . .
+ I would like to see a game that plays with the lack of team members and knights. In my mind, it would blank everyone's keys, so that they have protection but they can't access their cabins. People can wander off and sleep solo, or stay in the provided big area with the group as a whole. The idea would be to question why to stay with your team. Are you indoctrinated to wanting to be with these people? Would you like to be on another team? Do you want to be a knight? Why? Obviously, doing a huge shuffle may be unreasonable, but it could be interesting in allowing characters to, perhaps, be given access to another team like knights, or have the ability to give out quests but only for other teams, or let teams connect with Personae . . . Knights could forge stronger bonds with teams that could be represented to. Maybe, they win with a particular team? Or they can serve as a Personae-team-patron medium? Mainly, I came up with the idea in order to explain team shrink, but it could be put to any number of ends.